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    Class FSMBase.CurrentState<TS>

    Message type which is sent directly to the subscriber Actor in FSMBase.SubscribeTransitionCallBack before sending any FSMBase.Transition<TS> messages.

    Inheritance
    object
    FSMBase.CurrentState<TS>
    Inherited Members
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Akka.Actor
    Assembly: Akka.dll
    Syntax
    public sealed class FSMBase.CurrentState<TS>
    Type Parameters
    Name Description
    TS

    The type of the state being used in this finite state machine.

    Constructors

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    CurrentState(IActorRef, TS)

    Initializes a new instance of the CurrentState

    Declaration
    public CurrentState(IActorRef fsmRef, TS state)
    Parameters
    Type Name Description
    IActorRef fsmRef

    TBD

    TS state

    TBD

    Properties

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    FsmRef

    TBD

    Declaration
    public IActorRef FsmRef { get; }
    Property Value
    Type Description
    IActorRef
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    State

    TBD

    Declaration
    public TS State { get; }
    Property Value
    Type Description
    TS

    Methods

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    Equals(object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj
    Returns
    Type Description
    bool
    Overrides
    object.Equals(object)
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    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    object.GetHashCode()
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    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    string
    Overrides
    object.ToString()

    Extension Methods

    ObjectExtensions.IsDefaultForType<T>(T)
    ObjectExtensions.AsOption<T>(T)
    Extensions.AsInstanceOf<T>(object)
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